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Introduction to H5P content

H5P content example

Why we are so excited about H5P

There’s a new way of building content and it’s called H5P (

We are excited to share information about H5P and provide support for you to implement this in your digital learning strategy and online courses.

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What is gamification and where do you start?

Gamification canvasI have written a few blog posts on gamification and we realised that while we talk about gamification (and there is a growing amount of information out there), it might be worth doing an ‘introduction to gamification’ webinar and blog.

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Moodle Evolution: Moodle Moot 2014 Wrapup

This year’s Australasian Moodle Moot’s theme was ‘Evolution’ – and the keynote address by Alec Couros swept us into the future with his vision of the educational potential offered by the tools of connectivity. The examples Alec shared of openness in education, networked learning, social media in education, digital citizenship, and critical media literacy were very inspiring and set the tone for an evolutionary conference.


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Classroom reflections on using gamification techniques

This blog post is about classroom reflections on using gamification techniques to achieve learning outcomes. It is not about games in education (refer to my previous blog post for clarification on the difference).

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Gamification vs games

Gamification canvasGames and Play are a natural way to learn. Educational Games (or serious games) are designed to acquire or improve knowledge and skills as defined by learning outcomes. Designing a quality educational game requires skill and a high investment of time. On the other hand, Gamification is the use of game-like elements  in non-game contexts. For learning and development providers, this is an important difference. Games can be expensive to develop and implement, whereas gamification strategies can be simple and subtle. This is the first in a series of blog posts that explores gamification and how it can be applied in learning and development.

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Klevar eBook download

Deliver innovative digital learning projects using an evidence based approach. Download our eBook to show you how.