I have written a few blog posts on gamification and we realised that while we talk about gamification (and there is a growing amount of information out there), it might be worth doing an ‘introduction to gamification’ webinar and blog.
A student walks into a campus. They are apprehensive about their first day as a student. There are signs telling them where to go, but they can’t find anyone to ask for help. As they walk through the bricked walls, they can see classrooms behind doors, but can see into the doors to work out if that is their room. They try to open a few doors, but they are all locked. They finally come across a door that is unlocked, when a person shooes them away.
Consider how much easier it is to catch up on lectures or readings when you can listen to them while driving or catching up on housework. Ask someone who works out a gym if they appreciate catching up on the news or their favourite soapies thanks to closed captions that feed the dialogue across the screen in text format.
Games and Play are a natural way to learn. Educational Games (or serious games) are designed to acquire or improve knowledge and skills as defined by learning outcomes. Designing a quality educational game requires skill and a high investment of time. On the other hand, Gamification is the use of game-like elements in non-game contexts. For learning and development providers, this is an important difference. Games can be expensive to develop and implement, whereas gamification strategies can be simple and subtle. This is the first in a series of blog posts that explores gamification and how it can be applied in learning and development.
This year saw delegates from all over attend a joint conference – the 40th ARTDO International Leadership and HRD Conference and AITD National Conference. Speakers included Professor Robert O. Brinkerhoff, Dr Jane Bozarth, Dr John Wilson, Dr. Vinayshil Gautam and Les Pickett.
I’m a massive fan of PowerPoint (and Keynote) for e-learning – but not in the ‘death by PowerPoint’ way. I think we should chuck out the dot points and add images and videos. So in this post, I’m going to do a quick run through of some ways you can start to use PowerPoint to build engaging learning experiences.
In conversation recently, I overheard someone saying that they were having a hard time retaining students. So they decided that they were going to put more videos in their course. (I’m adding a disclaimer here is that this was an overheard conversation, so I can’t make comment on any of the other engagement strategies they used).
Ah the learning hierarchy of DIKW! Most educators should have been exposed to this class of learning models at some point or other. So why is it we find so many learning objectives that focus on knowing/understanding?