For those of you who haven’t seen it, Jack Black starts off as a shallow jerk who – after a magical encounter with Anthony Robbins in a lift – sees people’s inner beauty on the outside. The plain yet deep and loving become beautiful/handsome. The beautiful yet selfish and cruel have their inner flaws revealed as physical ugliness.
Deanna Hutchinson and I have been working on a research project about simulations and we have been chatting about the underpinning concepts that we are working with. On one hand, we have worked with a set of definitions and assumptions. On the other, we also reflected… what is the perception of our readers.
Running a business, watching every cent you spend becomes second nature. Ensuring you get an ROI (or ROA) is critical. Building a business case is about the reality of making hard decisions about where to invest your resources. There are a lot of resources out there to support the development of a business case, so I thought I’d put some examples together to get you thinking.
Consider how much easier it is to catch up on lectures or readings when you can listen to them while driving or catching up on housework. Ask someone who works out a gym if they appreciate catching up on the news or their favourite soapies thanks to closed captions that feed the dialogue across the screen in text format.
Web content accessibility has been discussed for years, with many people labouring under the delusion that it is something that only government websites have to deal with for now. They’ll do what’s easy – alt tags for images, title tags for links – but anything tougher than that and it’s a problem they’ll deal with on an as needed basis or ‘later’.
Games and Play are a natural way to learn. Educational Games (or serious games) are designed to acquire or improve knowledge and skills as defined by learning outcomes. Designing a quality educational game requires skill and a high investment of time. On the other hand, Gamification is the use of game-like elements in non-game contexts. For learning and development providers, this is an important difference. Games can be expensive to develop and implement, whereas gamification strategies can be simple and subtle. This is the first in a series of blog posts that explores gamification and how it can be applied in learning and development.
Augmented reality is where a physical real world environment is ‘augmented’ by computer generated input, such as animations, videos, sound, graphics or GPS data. Generally, the ‘augmentation’ is in real time, such as adding notes to a location, scores to a football game or video to a graphic.