I am about to board a plane on my way home after the annual Moodle Conference in Melbourne. The many words I have heard and spoken over the last week are floating around in my head and the one I keep repeating is “Bricoleur”. A bricoleur is a tinkerer who constructs and sculpts using whatever comes to hand.
I have written a few blog posts on gamification and we realised that while we talk about gamification (and there is a growing amount of information out there), it might be worth doing an ‘introduction to gamification’ webinar and blog.
This year’s Australasian Moodle Moot’s theme was ‘Evolution’ – and the keynote address by Alec Couros swept us into the future with his vision of the educational potential offered by the tools of connectivity. The examples Alec shared of openness in education, networked learning, social media in education, digital citizenship, and critical media literacy were very inspiring and set the tone for an evolutionary conference.
Schools Moodle Moot #smootau13
I had a dream and I am still not sure if I am awake. The dream was about the Australian Schools Moodle Moot held in Sydney at the beginning of October. See this Storify collection of Tweets and resources: https://storify.com/MoodleMuse/school-moodle-moot
This blog post is about classroom reflections on using gamification techniques to achieve learning outcomes. It is not about games in education (refer to my previous blog post for clarification on the difference).
Games and Play are a natural way to learn. Educational Games (or serious games) are designed to acquire or improve knowledge and skills as defined by learning outcomes. Designing a quality educational game requires skill and a high investment of time. On the other hand, Gamification is the use of game-like elements in non-game contexts. For learning and development providers, this is an important difference. Games can be expensive to develop and implement, whereas gamification strategies can be simple and subtle. This is the first in a series of blog posts that explores gamification and how it can be applied in learning and development.