Games and Play are a natural way to learn. Educational Games (or serious games) are designed to acquire or improve knowledge and skills as defined by learning outcomes. Designing a quality educational game requires skill and a high investment of time. On the other hand, Gamification is the use of game-like elements in non-game contexts. For learning and development providers, this is an important difference. Games can be expensive to develop and implement, whereas gamification strategies can be simple and subtle. This is the first in a series of blog posts that explores gamification and how it can be applied in learning and development.
Watching a whole lot of Moodlers in a room getting excited about the new things in 2.5 and 2.6 was a great way to kick off MoodleMoot. The tweets were flying thick and fast! Martin Dougiamas took us through the development priorities, I am particularly excited about an assignment annotation tool that allows annotations on a PDF as well as the updated analytics and reporting functionality. Watch out for a Moodle MOOC being run in September 2013 – it will be huge. Martin’s presentation is available on slideshare.
I’ve been talking to lots of people about Augmented Reality, and the most common question I’ve been asked is… How could we use it? So in this post, I’ll explore some ways to use AR in training and development.
Augmented reality is where a physical real world environment is ‘augmented’ by computer generated input, such as animations, videos, sound, graphics or GPS data. Generally, the ‘augmentation’ is in real time, such as adding notes to a location, scores to a football game or video to a graphic.
This year saw delegates from all over attend a joint conference – the 40th ARTDO International Leadership and HRD Conference and AITD National Conference. Speakers included Professor Robert O. Brinkerhoff, Dr Jane Bozarth, Dr John Wilson, Dr. Vinayshil Gautam and Les Pickett.
I’m a massive fan of PowerPoint (and Keynote) for e-learning – but not in the ‘death by PowerPoint’ way. I think we should chuck out the dot points and add images and videos. So in this post, I’m going to do a quick run through of some ways you can start to use PowerPoint to build engaging learning experiences.
In conversation recently, I overheard someone saying that they were having a hard time retaining students. So they decided that they were going to put more videos in their course. (I’m adding a disclaimer here is that this was an overheard conversation, so I can’t make comment on any of the other engagement strategies they used).
Ah the learning hierarchy of DIKW! Most educators should have been exposed to this class of learning models at some point or other. So why is it we find so many learning objectives that focus on knowing/understanding?
When the brief calls for quick turn-around, self-paced, instructor/facilitator-free – despite the question type and a well thought out scenario with great feedback – most learners are going to focus on what they’ve been taught to target since they started their educational careers: choosing the RIGHT answer.